P+ - Giga Bowser - Subaction - CliffAttackSlow
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70 |
Stats
IASA: |
None |
Fully Intangible: |
1-41 |
Hitboxes active: |
46-50 |
Hitbox set 0 hits: |
46 |
Subaction Index: |
0xdc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:46-50
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
70 |
50 |
361 |
Normal |
Kick |
1 |
9 |
8 |
|
0 |
1 |
16 |
70 |
50 |
361 |
Normal |
Kick |
1 |
9 |
8 |
|
0 |
2 |
16 |
70 |
50 |
361 |
Normal |
Kick |
1 |
9 |
8 |
|
0 |
3 |
16 |
70 |
50 |
361 |
Normal |
Kick |
1 |
9 |
8 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(41.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(45.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 7.2, x_offset: 0.0, y_offset: 7.0, z_offset: 31.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 7.2, x_offset: 0.0, y_offset: 7.0, z_offset: 19.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 7.2, x_offset: 0.0, y_offset: 7.0, z_offset: 7.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 7.2, x_offset: 0.0, y_offset: 7.0, z_offset: -1.8133334, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
GFX
SFX
- AsyncWait(8.0)
- SoundEffect1(6659)
- SyncWait(27.0)
- SoundEffect1(6662)
- SyncWait(10.0)
- SoundEffect1(6622)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(43.0)
- Rumble { unk1: 13, unk2: 0 }