P+ - Giga Bowser - Subaction - CliffAttackSlow

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Stats

IASA: None
Fully Intangible: 1-41
Hitboxes active: 46-50
Hitbox set 0 hits: 46
Subaction Index: 0xdc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:46-50

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 16 70 50 361 Normal Kick 1 9 8
0 1 16 70 50 361 Normal Kick 1 9 8
0 2 16 70 50 361 Normal Kick 1 9 8
0 3 16 70 50 361 Normal Kick 1 9 8

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(41.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. AsyncWait(45.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 7.2, x_offset: 0.0, y_offset: 7.0, z_offset: 31.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 7.2, x_offset: 0.0, y_offset: 7.0, z_offset: 19.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 7.2, x_offset: 0.0, y_offset: 7.0, z_offset: 7.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 7.2, x_offset: 0.0, y_offset: 7.0, z_offset: -1.8133334, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  9. SyncWait(5.0)
  10. DeleteAllHitBoxes
  11. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }

GFX

    SFX

    1. AsyncWait(8.0)
    2. SoundEffect1(6659)
    3. SyncWait(27.0)
    4. SoundEffect1(6662)
    5. SyncWait(10.0)
    6. SoundEffect1(6622)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(43.0)
    3. Rumble { unk1: 13, unk2: 0 }